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Marvel's Spider-Man

What's New
💥MayhemNEW
Cast this card from your graveyard for its mayhem cost, but only if you discarded it this turn.
  • Mayhem is an alternative cost: you pay the mayhem cost instead of the printed mana cost to cast the card from your graveyard.
  • The card must have been discarded by you this turn — the ability checks the graveyard for that condition.
  • The discard can come from any source: your own discard outlet, discarding to hand size in cleanup, or an opponent forcing it.
  • Mayhem does not bypass timing rules — a sorcery or non-flash creature with mayhem still needs your main phase with an empty stack.
  • Because it's an alternative cost, you can still pay additional costs like kicker, but you can't stack two alternative costs on the same spell.
  • Unlike Madness, the card lands in the graveyard first, so you have a window the whole rest of the turn to cast it — and opponents get a chance to interact with it there.
Is Mayhem the same as Madness?No. Madness exiles the card and forces an immediate cast; Mayhem lets the card reach the graveyard, giving you the rest of the turn to cast it from there.
Can I cast a sorcery via Mayhem on my opponent's turn?No. Mayhem keeps the card's native timing — sorceries and non-flash creatures still need your main phase with an empty stack.
Can I discard a Mayhem card to a cost, then cast it that same turn?Yes. Once it's in the graveyard and it was discarded this turn, you can cast it via Mayhem later in the turn.
If a Mayhem card returns to the graveyard later, can I cast it again?No. Once it changes zones it's a new object that wasn't discarded, so it no longer meets the condition.
📖 Official rule text
Card text: (You may cast this card from your graveyard for [cost] if you discarded it this turn. Timing rules still apply.)
Rule 702.187a
Mayhem is a static ability that functions while the card with mayhem is in a player’s graveyard.
Rule 702.187b
“Mayhem [cost]” means “As long as you discarded this card this turn, you may cast it from your graveyard by paying [cost] rather than paying its mana cost.” Casting a spell using its mayhem ability follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.
Rule 702.187c
“Mayhem” without a cost means “You may play this card from your graveyard if you discarded it this turn.”
Likely interactions
⚡ Graveyard hate
Because the card sits in the graveyard before you cast it, opponents can respond with instant-speed graveyard exile (like Soul-Guide Lantern) to remove it before you get the chance to cast it.
702.187a
🪙 Alternative costs
Mayhem is an alternative cost, and you can't apply two alternative costs to one spell — so you can't combine it with something like Dream Halls or Overload.
702.187b
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⚡ Opponent's graveyard
Effects that let you play from another player's graveyard still can't satisfy Mayhem — the ability strictly checks whether you discarded that card this turn, which you didn't.
702.187b
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🔗 copy link to this mechanic
🕷️Web-slingingNEW
Cast the spell for its web-slinging cost by also bouncing a tapped creature you control.
  • Web-slinging is an alternative cost: pay the listed mana cost and return a tapped creature you control to its owner's hand instead of the normal mana cost.
  • Returning a tapped creature is mandatory — if you don't control a tapped creature when costs are paid, you can't use web-slinging.
  • The creature must be tapped at the moment costs are paid; you can even tap an untapped creature for a mana ability during casting, then bounce that same creature.
  • Web-slinging does not change timing — a non-flash creature cast this way still needs your main phase with an empty stack.
  • It's an alternative cost, so it can't be combined with another alternative cost on the same spell.
  • Alternative costs don't change mana value — the spell's mana value stays whatever its printed mana cost is.
Can opponents respond to the creature being bounced?No. The bounce is part of paying the cost while casting the spell, and players don't get priority during that step.
Does web-slinging lower the spell's mana value?No. Mana value always comes from the printed mana cost, regardless of the alternative cost you actually paid.
Can I bounce an attacking creature to web-sling during combat?Only if the spell has flash or is an instant. Otherwise you must wait for your main phase, when the creature is no longer attacking but may still be tapped.
Are there once-per-turn limits?None. You can cast as many web-slinging spells as you have tapped creatures and mana to pay for.
📖 Official rule text
Card text: (You may cast this spell for [cost] if you also return a tapped creature you control to its owner's hand.)
Rule 702.188a
Web-slinging is a static ability that functions while the spell with web-slinging is on the stack. “Web-slinging [cost]” means “You may cast this spell by paying [cost] and returning a tapped creature you control to its owner’s hand rather than paying its mana cost.” Casting a spell using its web-slinging ability follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.
Likely interactions
⚡ Convoke
You can tap an untapped creature for Convoke to help pay the web-slinging mana cost, then return that same now-tapped creature to satisfy the bounce — cost payments can be made in any order.
702.188a
⚡ Bounce triggers
Leaves-the-battlefield abilities on the returned creature go on the stack only after the web-slinging spell finishes being cast, so those triggers resolve before the web-slinging spell itself.
702.188a
⚡ Mana Drain
Effects that reference the spell's mana value see the printed value, not the alternative cost paid — so a resolving Mana Drain would produce colorless mana equal to the printed mana value.
702.188a
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🔗 copy link to this mechanic
What's Returning
🃏ConniveRETURNING
Draw a card, then discard a card; discarding a nonland puts a +1/+1 counter on the conniving creature.
  • Connive is a sequential action: draw a card, then discard a card from your hand — in that order.
  • If the discarded card is a nonland card, the conniving creature gets a +1/+1 counter; discarding a land still filters your hand but grants no counter.
  • Connive is not a target — the creature simply connives, though the spell or ability that instructs it might target it.
  • Connive N draws N and discards N, then adds a counter for each nonland discarded this way.
  • A connive 0 produces no event at all — abilities that trigger "whenever a permanent connives" won't trigger.
  • Discarding a nonland card grants a counter, which permanently makes the creature modified for cards that care.
Can opponents respond between the draw and the counter?No. Once the connive ability resolves, the entire draw, discard, and counter sequence happens without passing priority.
Does replacing the draw break connive?No. Replacing the draw (with Abundance, Dredge, etc.) doesn't disrupt the rest — you still discard, and a nonland still earns the counter.
Does the connive action itself use the stack?No. Connive happens during resolution of the spell or ability that caused it; only that triggering ability uses the stack.
Is there a speed restriction on conniving?It depends entirely on the source — an attack trigger, ETB, or activated ability each carry their own timing.
📖 Official rule text
Card text: (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Rule 701.50a
Certain spells and abilities instruct a permanent to connive. To do so, that permanent’s controller draws a card, then discards a card. If a nonland card is discarded this way, that player puts a +1/+1 counter on the conniving permanent.
Rule 701.50d
Connive N is a variant of connive. To have a permanent connive N, the permanent’s controller draws N cards, discards N cards, then puts a number of +1/+1 counters on the permanent equal to the number of nonland cards discarded this way.
Rule 701.50e
If a permanent would connive 0, no connive event occurs. Abilities that trigger whenever a permanent connives won’t trigger.
Likely interactions
⚡ Left battlefield
If the creature has left the battlefield before the connive resolves, its last known information determines who connives; the controller still draws and discards, but no counter can be placed — though "whenever it connives" abilities still trigger.
701.50b
⚡ Doubled draw
A replacement effect that doubles the draw still only satisfies one connive instruction — you draw two but discard just one card.
701.50a
⚡ Mayhem
Connive pairs cleanly with Mayhem: discarding a Mayhem card to connive satisfies the "discarded this turn" condition, letting you cast it from the graveyard while filtering your hand.
701.50a
☠️ Removal in response
Opponents can respond to the ability that causes the connive, but not to the sequence itself — so removing the creature after the discard but before the counter doesn't stop the resolution once it begins.
701.50b
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🔗 copy link to this mechanic
Set Timeline
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