Marvel's Spider-Man
What's New
💥MayhemNEWCast this card from your graveyard for its mayhem cost, but only if you discarded it this turn.▶
- Mayhem is an alternative cost: you pay the mayhem cost instead of the printed mana cost to cast the card from your graveyard.
- The card must have been discarded by you this turn — the ability checks the graveyard for that condition.
- The discard can come from any source: your own discard outlet, discarding to hand size in cleanup, or an opponent forcing it.
- Mayhem does not bypass timing rules — a sorcery or non-flash creature with mayhem still needs your main phase with an empty stack.
- Because it's an alternative cost, you can still pay additional costs like kicker, but you can't stack two alternative costs on the same spell.
- Unlike Madness, the card lands in the graveyard first, so you have a window the whole rest of the turn to cast it — and opponents get a chance to interact with it there.
| Is Mayhem the same as Madness? | No. Madness exiles the card and forces an immediate cast; Mayhem lets the card reach the graveyard, giving you the rest of the turn to cast it from there. |
| Can I cast a sorcery via Mayhem on my opponent's turn? | No. Mayhem keeps the card's native timing — sorceries and non-flash creatures still need your main phase with an empty stack. |
| Can I discard a Mayhem card to a cost, then cast it that same turn? | Yes. Once it's in the graveyard and it was discarded this turn, you can cast it via Mayhem later in the turn. |
| If a Mayhem card returns to the graveyard later, can I cast it again? | No. Once it changes zones it's a new object that wasn't discarded, so it no longer meets the condition. |
📖 Official rule text
Card text: (You may cast this card from your graveyard for [cost] if you discarded it this turn. Timing rules still apply.)
Rule 702.187a
Mayhem is a static ability that functions while the card with mayhem is in a player’s graveyard.
Rule 702.187b
“Mayhem [cost]” means “As long as you discarded this card this turn, you may cast it from your graveyard by paying [cost] rather than paying its mana cost.” Casting a spell using its mayhem ability follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.
Rule 702.187c
“Mayhem” without a cost means “You may play this card from your graveyard if you discarded it this turn.”
Likely interactions
⚡ Graveyard hate
Because the card sits in the graveyard before you cast it, opponents can respond with instant-speed graveyard exile (like Soul-Guide Lantern) to remove it before you get the chance to cast it.
702.187a
🪙 Alternative costs
Mayhem is an alternative cost, and you can't apply two alternative costs to one spell — so you can't combine it with something like Dream Halls or Overload.
702.187b
⚖️ Ask the Judge →⚡ Opponent's graveyard
Effects that let you play from another player's graveyard still can't satisfy Mayhem — the ability strictly checks whether you discarded that card this turn, which you didn't.
702.187b
⚖️ Ask the Judge →🔗 copy link to this mechanic
🕷️Web-slingingNEWCast the spell for its web-slinging cost by also bouncing a tapped creature you control.▶
- Web-slinging is an alternative cost: pay the listed mana cost and return a tapped creature you control to its owner's hand instead of the normal mana cost.
- Returning a tapped creature is mandatory — if you don't control a tapped creature when costs are paid, you can't use web-slinging.
- The creature must be tapped at the moment costs are paid; you can even tap an untapped creature for a mana ability during casting, then bounce that same creature.
- Web-slinging does not change timing — a non-flash creature cast this way still needs your main phase with an empty stack.
- It's an alternative cost, so it can't be combined with another alternative cost on the same spell.
- Alternative costs don't change mana value — the spell's mana value stays whatever its printed mana cost is.
| Can opponents respond to the creature being bounced? | No. The bounce is part of paying the cost while casting the spell, and players don't get priority during that step. |
| Does web-slinging lower the spell's mana value? | No. Mana value always comes from the printed mana cost, regardless of the alternative cost you actually paid. |
| Can I bounce an attacking creature to web-sling during combat? | Only if the spell has flash or is an instant. Otherwise you must wait for your main phase, when the creature is no longer attacking but may still be tapped. |
| Are there once-per-turn limits? | None. You can cast as many web-slinging spells as you have tapped creatures and mana to pay for. |
📖 Official rule text
Card text: (You may cast this spell for [cost] if you also return a tapped creature you control to its owner's hand.)
Rule 702.188a
Web-slinging is a static ability that functions while the spell with web-slinging is on the stack. “Web-slinging [cost]” means “You may cast this spell by paying [cost] and returning a tapped creature you control to its owner’s hand rather than paying its mana cost.” Casting a spell using its web-slinging ability follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.
Likely interactions
⚡ Convoke
You can tap an untapped creature for Convoke to help pay the web-slinging mana cost, then return that same now-tapped creature to satisfy the bounce — cost payments can be made in any order.
702.188a
⚡ Bounce triggers
Leaves-the-battlefield abilities on the returned creature go on the stack only after the web-slinging spell finishes being cast, so those triggers resolve before the web-slinging spell itself.
702.188a
⚡ Mana Drain
Effects that reference the spell's mana value see the printed value, not the alternative cost paid — so a resolving Mana Drain would produce colorless mana equal to the printed mana value.
702.188a
⚖️ Ask the Judge →🔗 copy link to this mechanic
What's Returning
🃏ConniveRETURNINGDraw a card, then discard a card; discarding a nonland puts a +1/+1 counter on the conniving creature.▶
- Connive is a sequential action: draw a card, then discard a card from your hand — in that order.
- If the discarded card is a nonland card, the conniving creature gets a +1/+1 counter; discarding a land still filters your hand but grants no counter.
- Connive is not a target — the creature simply connives, though the spell or ability that instructs it might target it.
- Connive N draws N and discards N, then adds a counter for each nonland discarded this way.
- A connive 0 produces no event at all — abilities that trigger "whenever a permanent connives" won't trigger.
- Discarding a nonland card grants a counter, which permanently makes the creature modified for cards that care.
| Can opponents respond between the draw and the counter? | No. Once the connive ability resolves, the entire draw, discard, and counter sequence happens without passing priority. |
| Does replacing the draw break connive? | No. Replacing the draw (with Abundance, Dredge, etc.) doesn't disrupt the rest — you still discard, and a nonland still earns the counter. |
| Does the connive action itself use the stack? | No. Connive happens during resolution of the spell or ability that caused it; only that triggering ability uses the stack. |
| Is there a speed restriction on conniving? | It depends entirely on the source — an attack trigger, ETB, or activated ability each carry their own timing. |
📖 Official rule text
Card text: (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Rule 701.50a
Certain spells and abilities instruct a permanent to connive. To do so, that permanent’s controller draws a card, then discards a card. If a nonland card is discarded this way, that player puts a +1/+1 counter on the conniving permanent.
Rule 701.50d
Connive N is a variant of connive. To have a permanent connive N, the permanent’s controller draws N cards, discards N cards, then puts a number of +1/+1 counters on the permanent equal to the number of nonland cards discarded this way.
Rule 701.50e
If a permanent would connive 0, no connive event occurs. Abilities that trigger whenever a permanent connives won’t trigger.
Likely interactions
⚡ Left battlefield
If the creature has left the battlefield before the connive resolves, its last known information determines who connives; the controller still draws and discards, but no counter can be placed — though "whenever it connives" abilities still trigger.
701.50b
⚡ Doubled draw
A replacement effect that doubles the draw still only satisfies one connive instruction — you draw two but discard just one card.
701.50a
⚡ Mayhem
Connive pairs cleanly with Mayhem: discarding a Mayhem card to connive satisfies the "discarded this turn" condition, letting you cast it from the graveyard while filtering your hand.
701.50a
☠️ Removal in response
Opponents can respond to the ability that causes the connive, but not to the sequence itself — so removing the creature after the discard but before the counter doesn't stop the resolution once it begins.
701.50b
⚖️ Ask the Judge →🔗 copy link to this mechanic
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