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Edge of Eternities

What's New
πŸŒ€WarpNEW
Cast a creature cheaply now; it exiles at end of turn, and you can cast it again from exile later for full price.
β–Ά
  • Warp is an alternative cost: you cast the card from your hand for its warp cost instead of its mana cost, following the normal alternative-cost rules.
  • Paying the warp cost creates a delayed triggered ability that exiles the permanent at the beginning of the next end step.
  • Once exiled that way it's a warped card, and its owner may cast it from exile on a later turn β€” but for its normal printed mana cost, never the warp cost again.
  • Warp is only a cost, not a speed change β€” the spell still obeys its card type's timing (sorcery speed for creatures) unless something grants flash.
  • Warp does not grant haste β€” a warped creature still has summoning sickness the turn it enters.
  • The card's mana value never changes β€” it's always tied to the printed mana cost, no matter which cost you paid.
Can I recast it from exile for the warp cost again?No. Warp only works from your hand. From exile you pay the normal printed mana cost.
When does the warped creature get exiled?At the beginning of the next end step, via a delayed triggered ability that uses the stack.
Can I recast the warped card the same turn it was exiled?No. The rules say it may only be cast on a later turn.
Does casting for warp give the creature haste?No. Warp is purely an alternative cost and grants no keywords.
πŸ“– Official rule text
Card text: (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Rule 702.185a
Warp represents two static abilities that function while the card with warp is on the stack, one of which may create a delayed triggered ability.
Rule 702.185b
Some effects refer to β€œwarped” cards in exile. A warped card in exile is one that was exiled by the delayed triggered ability created by a warp ability.
Rule 702.185c
Some effects refer to whether β€œa spell was warped this turn.” This means that a spell was cast for its warp cost this turn.
Likely interactions
☠️ Countered
A spell cast for its warp cost still goes on the stack and can be countered β€” if it is, it just goes to the graveyard. But it still counts as having been warped this turn, so it satisfies the Void condition even though it never resolved.
702.185
πŸ”„ Flicker
If a warped creature is flickered before the end step, it returns as a new game object. The delayed exile trigger fails to find the original object and does nothing, and the creature stays on the battlefield for good.
702.185
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πŸͺž Copy
Copying the warp spell on the stack copies the casting choices, so the token copy is also flagged warped and gets exiled at the next end step. But a permanent copy made by a Clone-style effect does not inherit warped status, since that status is tied to the casting event, not the copiable characteristics.
702.185
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⚑ Stifle
The exile is a normal delayed triggered ability on the stack, so an effect that counters triggers can stop it. The creature then stays on the battlefield permanently β€” but it can never be recast from exile via warp because it was never exiled.
702.185
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πŸ”— copy link to this mechanic
πŸš€StationNEW
Tap another creature to load charge counters onto a Spacecraft or Planet, unlocking new abilities at each threshold.
β–Ά
  • Station is an activated ability, activate only as a sorcery β€” your main phase, empty stack.
  • The cost is to tap another untapped creature you control; the station permanent then gets charge counters equal to that creature's power, checked on resolution.
  • Each {N+} striation is a static ability that switches on as soon as the counter total meets or exceeds N β€” higher thresholds can grant keywords or even make it a creature with a printed P/T.
  • Off the battlefield, a station card has no power or toughness β€” those exist only once it's in play and hits a P/T threshold.
  • You can keep activating station even after passing the top threshold β€” the ability works regardless of how many charge counters are already on it.
  • A static ability can change what characteristic is counted β€” Tapestry Warden's creatures station using toughness instead of power.
When can I activate station?Only as a sorcery β€” during your main phase with the stack empty.
Can opponents respond to a station activation?Yes. It uses the stack, so opponents get priority before it resolves.
Can I tap multiple creatures for one station activation?No. The cost taps exactly one other untapped creature. Tap more by activating station again.
Does the tapped creature need to be free of summoning sickness?No. Station has no {T} in its own cost, so summoning sickness doesn't stop you tapping a fresh creature.
πŸ“– Official rule text
Card text: (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
Rule 702.184a
Station is an activated ability. β€œStation” means β€œTap another untapped creature you control: Put a number of charge counters on this permanent equal to the tapped creature’s power. Activate only as a sorcery.”
Rule 721.2a
β€œ{N+}[abilities]” means β€œAs long as this permanent has N or more charge counters on it, it has [abilities].”
Rule 721.2c
While in any zone other than the battlefield, station cards do not have power or toughness.
Rule 721.4
Any ability a station card has that isn’t preceded by a station symbol is treated normally. In particular, each station card has its station ability (see rule 702.184) at all times. That ability may be activated regardless of how many charge counters are on it.
Likely interactions
☠️ Removal
Because tapping the creature is a cost, it's paid before anyone gets priority. If an opponent kills that creature after activation, the game uses its last known power to determine the counters β€” you still get them.
702.184
πŸͺ™ Power reduction
Station checks the tapped creature's power on resolution, so a response that shrinks that creature's power reduces the counters placed. A creature at negative power adds no counters and removes none.
702.184
☠️ Ability removal
The station thresholds are static abilities that make the permanent a creature and set its P/T in the layers. An effect that strips all abilities from a fully stationed Spacecraft could turn off those grants, reverting it toward an inert artifact.
721.2 Β· 721.4
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πŸͺž Copy
A permanent that becomes a copy of a station card copies the station symbols and thresholds but not the current charge counters, so the copy starts empty and must charge up on its own.
702.184 Β· 721.2
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πŸ”— copy link to this mechanic
πŸŒ‘VoidNEW
An ability word that pays off on a turn where a nonland permanent left the battlefield or a spell was warped.
β–Ά
  • Void is an ability word β€” it has no rules meaning of its own; it just links cards sharing the same condition.
  • The shared condition is: a nonland permanent left the battlefield this turn, or a spell was warped this turn.
  • "A spell was warped this turn" means, per the rules, a spell was cast for its warp cost this turn β€” tying Void directly to the Warp mechanic.
  • The check is global and ownership-agnostic β€” an opponent's permanent leaving, or an opponent warping a spell, turns your Void cards on just the same.
  • On instants and sorceries, Void usually adds to or replaces the effect (watch for the word "instead") when the condition is met before the spell resolves.
  • On permanents, Void often appears as a triggered ability gated by an intervening "if" clause β€” the condition must already be true when the trigger would go on the stack.
Does Void itself use the stack?No. Void is a retroactive condition; only the spell or triggered ability that checks it uses the stack.
Can my opponent respond to Void being 'met'?No. There's nothing to respond to β€” they can only respond to the actual spell or trigger that references Void.
How long does Void stay on once satisfied?For the rest of that turn. Once the condition is met, it stays active for all applicable cards that turn.
Does sacrificing a land trigger Void?No. The condition requires a nonland permanent to leave the battlefield. A land leaving doesn't count.
πŸ“– Official rule text
Rule 702.185c
Some effects refer to whether β€œa spell was warped this turn.” This means that a spell was cast for its warp cost this turn.
Likely interactions
☠️ Countered
A spell cast for its warp cost that then gets countered still counts as a spell that was warped this turn, so it satisfies Void for the rest of the turn even though it never resolved.
702.185
⚑ Tokens
Sacrificing a nonland token like Treasure, Food, or a Lander satisfies Void β€” it's a nonland permanent that briefly hits the graveyard before ceasing to exist. A fetchland doesn't, because it has the land type.
702.185
⚑ Intervening if
For a Void trigger at the beginning of your end step, the condition must already be true as the end step begins. Trying to satisfy Void during the end step is too late β€” the ability simply won't trigger.
702.185
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